package server import ( "encoding/json" "slowwildws/internal/constants" "slowwildws/internal/types" "github.com/gorilla/websocket" ) type MessageServer struct { } func NewMessageServer() *MessageServer { return &MessageServer{} } func (s *MessageServer) Send(msg interface{}, conns ...*ConnectionServer) error { if len(conns) == 0 { return nil } data, err := json.Marshal(msg) if err != nil { return err } for _, conn := range conns { if cErr := conn.WriteMessage(websocket.TextMessage, data); cErr != nil { return cErr } } return nil } func NewErrMessage(err error) *types.Message { return &types.Message{ FrameType: constants.FrameErr, Data: err.Error(), } }