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- package server
- import (
- "context"
- "fmt"
- "net/http"
- "slowwildws/internal/config"
- "slowwildws/internal/constants"
- "slowwildws/internal/types"
- "sync"
- "time"
- "github.com/gorilla/websocket"
- "github.com/zeromicro/go-zero/core/logx"
- "github.com/zeromicro/go-zero/core/threading"
- )
- type WebsocketServer struct {
- sync.RWMutex // 读写锁
- connToUser map[*ConnectionServer]int64
- userToConn map[int64]*ConnectionServer
- upgrader websocket.Upgrader
- logx.Logger
- opt *serverOption
- *threading.TaskRunner
- ctx context.Context
- messageServer *MessageServer
- }
- func NewWebsockerServer(conf config.Config, opts ...ServerOptions) *WebsocketServer {
- opt := newServerOptions(conf, opts...)
- return &WebsocketServer{
- upgrader: websocket.Upgrader{
- CheckOrigin: func(r *http.Request) bool {
- return true
- },
- },
- Logger: logx.WithContext(context.Background()),
- connToUser: make(map[*ConnectionServer]int64),
- userToConn: make(map[int64]*ConnectionServer),
- opt: &opt,
- TaskRunner: threading.NewTaskRunner(opt.concurrency),
- messageServer: NewMessageServer(),
- }
- }
- // 初始化一个连接信息
- func (s *WebsocketServer) InitConn(ctx context.Context, conn *websocket.Conn, conf config.Config) *ConnectionServer {
- return NewConnectionServer(ctx, conf, conn)
- }
- // 把连接添加到map中
- func (s *WebsocketServer) AddConn(conn *ConnectionServer, ctx context.Context) {
- uid := ctx.Value(constants.UserID).(int64)
- fmt.Println("获取到的用户id: ", uid)
- s.RWMutex.Lock()
- defer s.RWMutex.Unlock()
- // 验证用户是否登录过
- if c := s.userToConn[uid]; c != nil {
- c.Close()
- }
- s.connToUser[conn] = uid
- s.userToConn[uid] = conn
- // todo 是否应该再这里加上用户在线标识
- }
- // 获取存储的用户id
- func (s *WebsocketServer) GetUserId(conn *ConnectionServer) int64 {
- s.RWMutex.RLock()
- defer s.RWMutex.RUnlock()
- if conn == nil {
- return 0
- }
- return s.connToUser[conn]
- }
- // 关闭这个连接服务
- func (s *WebsocketServer) Close(conn *ConnectionServer) {
- s.RWMutex.Lock()
- defer s.RWMutex.Unlock()
- uid := s.connToUser[conn]
- if uid == 0 {
- // 已经关闭了
- return
- }
- delete(s.connToUser, conn)
- delete(s.userToConn, uid)
- conn.Close()
- }
- // 判断是否需要ack确认
- func (s *WebsocketServer) IsAck(message *types.Message) bool {
- if message == nil {
- return s.opt.ack != constants.NoAck
- }
- if message.FormID == constants.SYSTEM_ROOT_UID {
- //超级管理员不需要这个ack确认机制,直接发
- return false
- }
- return s.opt.ack != constants.NoAck && message.FrameType != constants.FrameNoAck
- }
- // 读取消息的ack
- func (s *WebsocketServer) ReadAck(conn *ConnectionServer) {
- for {
- select {
- case <-conn.done:
- s.Infof("close message ack uid %v", conn.Uid)
- return
- default:
- }
- conn.messageMu.Lock()
- if len(conn.readMessageList) == 0 {
- conn.messageMu.Unlock()
- // 没有消息的话让其休眠100毫秒再进行下一次判定
- time.Sleep(100 * time.Millisecond)
- continue
- }
- // 读取第一条消息
- message := conn.readMessageList[0]
- //判断ack的方式
- switch s.opt.ack {
- case constants.OnlyAck:
- // 直接给客户端回复
- s.messageServer.Send(&types.Message{
- FrameType: constants.FrameAck,
- Id: message.Id,
- AckSeq: message.AckSeq + 1,
- }, conn)
- // 进行业务处理,从队列中移除
- conn.readMessageList = conn.readMessageList[1:]
- conn.messageMu.Unlock()
- conn.message <- message
- case constants.RigorAck:
- if message.AckSeq == 0 {
- // 还没有确认
- conn.readMessageList[0].AckSeq++ //记录确认序号加1
- conn.readMessageList[0].AckTime = time.Now() // 记录确认时间
- s.messageServer.Send(&types.Message{
- FrameType: constants.FrameAck,
- Id: message.Id,
- AckSeq: message.AckSeq + 1,
- }, conn)
- s.Infof("message ack RigorAck send mid %v, seq %v, time %v", message.Id, message.AckSeq, message.AckTime)
- conn.messageMu.Unlock()
- continue
- }
- // 再验证
- // 1.客户端返回结果,再一次确认
- msgSeq := conn.readMessageSeq[message.Id]
- if msgSeq.AckSeq > message.AckSeq {
- // 进行业务处理,从队列中移除
- conn.readMessageList = conn.readMessageList[1:]
- conn.messageMu.Unlock()
- conn.message <- message
- s.Infof("message ack rigorAck success mid %v", message.Id)
- continue
- }
- // 2. 客户端没有确认,考虑是否再次发送确认消息
- val := s.opt.ackTimeout - time.Since(message.AckTime)
- fmt.Println("超时时间: ", val)
- // 2.1 超过结束确认,抛出错误
- if !message.AckTime.IsZero() && val <= 0 {
- delete(conn.readMessageSeq, message.Id)
- conn.readMessageList = conn.readMessageList[1:]
- conn.messageMu.Unlock()
- continue
- }
- // 2.2 未超过,超新发送
- conn.messageMu.Unlock()
- s.messageServer.Send(&types.Message{
- FrameType: constants.FrameAck,
- Id: message.Id,
- AckSeq: message.AckSeq,
- }, conn)
- time.Sleep(3 * time.Second)
- }
- }
- }
- // 任务处理,读取消息体中的method方法,判断是否需要执行
- func (s *WebsocketServer) HandleWrite(conn *ConnectionServer) {
- for {
- select {
- case <-conn.done:
- //连接关闭
- return
- case message := <-conn.message:
- switch message.FrameType {
- case constants.FramePing:
- s.messageServer.Send(&types.Message{FrameType: constants.FramePing}, conn)
- case constants.FrameData, constants.FrameNoAck:
- if handler, ok := message.Method; ok {
- handler(s, conn, message)
- } else {
- s.messageServer.Send(&types.Message{FrameType: constants.FrameData, Data: []byte(fmt.Sprintf("不存在执行的方法 %v 请检查", message.Method))}, conn)
- }
- }
- if s.opt.ack != constants.NoAck {
- // 删除ack消息的序号记录
- conn.messageMu.Lock()
- delete(conn.readMessageSeq, message.Id)
- conn.messageMu.Unlock()
- }
- }
- }
- }
- func (s *WebsocketServer) Send(msg interface{}, conns ...*ConnectionServer) error {
- return s.messageServer.Send(msg, conns...)
- }
- func (s *WebsocketServer) NewErrMessage(err error) *types.Message {
- return &types.Message{
- FrameType: constants.FrameData,
- Data: err.Error(),
- }
- }
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