websocketserver.go 6.1 KB

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  1. package server
  2. import (
  3. "context"
  4. "fmt"
  5. "net/http"
  6. "slowwildws/internal/config"
  7. "slowwildws/internal/constants"
  8. "slowwildws/internal/types"
  9. "sync"
  10. "time"
  11. "github.com/gorilla/websocket"
  12. "github.com/zeromicro/go-zero/core/logx"
  13. "github.com/zeromicro/go-zero/core/threading"
  14. )
  15. type WebsocketServer struct {
  16. sync.RWMutex // 读写锁
  17. connToUser map[*ConnectionServer]int64
  18. userToConn map[int64]*ConnectionServer
  19. upgrader websocket.Upgrader
  20. logx.Logger
  21. opt *serverOption
  22. *threading.TaskRunner
  23. ctx context.Context
  24. messageServer *MessageServer
  25. }
  26. func NewWebsockerServer(conf config.Config, opts ...ServerOptions) *WebsocketServer {
  27. opt := newServerOptions(conf, opts...)
  28. return &WebsocketServer{
  29. upgrader: websocket.Upgrader{
  30. CheckOrigin: func(r *http.Request) bool {
  31. return true
  32. },
  33. },
  34. Logger: logx.WithContext(context.Background()),
  35. connToUser: make(map[*ConnectionServer]int64),
  36. userToConn: make(map[int64]*ConnectionServer),
  37. opt: &opt,
  38. TaskRunner: threading.NewTaskRunner(opt.concurrency),
  39. messageServer: NewMessageServer(),
  40. }
  41. }
  42. // 初始化一个连接信息
  43. func (s *WebsocketServer) InitConn(ctx context.Context, conn *websocket.Conn, conf config.Config) *ConnectionServer {
  44. return NewConnectionServer(ctx, conf, conn)
  45. }
  46. // 把连接添加到map中
  47. func (s *WebsocketServer) AddConn(conn *ConnectionServer, ctx context.Context) {
  48. uid := ctx.Value(constants.UserID).(int64)
  49. fmt.Println("获取到的用户id: ", uid)
  50. s.RWMutex.Lock()
  51. defer s.RWMutex.Unlock()
  52. // 验证用户是否登录过
  53. if c := s.userToConn[uid]; c != nil {
  54. c.Close()
  55. }
  56. s.connToUser[conn] = uid
  57. s.userToConn[uid] = conn
  58. // todo 是否应该再这里加上用户在线标识
  59. }
  60. // 获取存储的用户id
  61. func (s *WebsocketServer) GetUserId(conn *ConnectionServer) int64 {
  62. s.RWMutex.RLock()
  63. defer s.RWMutex.RUnlock()
  64. if conn == nil {
  65. return 0
  66. }
  67. return s.connToUser[conn]
  68. }
  69. // 关闭这个连接服务
  70. func (s *WebsocketServer) Close(conn *ConnectionServer) {
  71. s.RWMutex.Lock()
  72. defer s.RWMutex.Unlock()
  73. uid := s.connToUser[conn]
  74. if uid == 0 {
  75. // 已经关闭了
  76. return
  77. }
  78. delete(s.connToUser, conn)
  79. delete(s.userToConn, uid)
  80. conn.Close()
  81. }
  82. // 判断是否需要ack确认
  83. func (s *WebsocketServer) IsAck(message *types.Message) bool {
  84. if message == nil {
  85. return s.opt.ack != constants.NoAck
  86. }
  87. if message.FormID == constants.SYSTEM_ROOT_UID {
  88. //超级管理员不需要这个ack确认机制,直接发
  89. return false
  90. }
  91. return s.opt.ack != constants.NoAck && message.FrameType != constants.FrameNoAck
  92. }
  93. // 读取消息的ack
  94. func (s *WebsocketServer) ReadAck(conn *ConnectionServer) {
  95. for {
  96. select {
  97. case <-conn.done:
  98. s.Infof("close message ack uid %v", conn.Uid)
  99. return
  100. default:
  101. }
  102. conn.messageMu.Lock()
  103. if len(conn.readMessageList) == 0 {
  104. conn.messageMu.Unlock()
  105. // 没有消息的话让其休眠100毫秒再进行下一次判定
  106. time.Sleep(100 * time.Millisecond)
  107. continue
  108. }
  109. // 读取第一条消息
  110. message := conn.readMessageList[0]
  111. //判断ack的方式
  112. switch s.opt.ack {
  113. case constants.OnlyAck:
  114. // 直接给客户端回复
  115. s.messageServer.Send(&types.Message{
  116. FrameType: constants.FrameAck,
  117. Id: message.Id,
  118. AckSeq: message.AckSeq + 1,
  119. }, conn)
  120. // 进行业务处理,从队列中移除
  121. conn.readMessageList = conn.readMessageList[1:]
  122. conn.messageMu.Unlock()
  123. conn.message <- message
  124. case constants.RigorAck:
  125. if message.AckSeq == 0 {
  126. // 还没有确认
  127. conn.readMessageList[0].AckSeq++ //记录确认序号加1
  128. conn.readMessageList[0].AckTime = time.Now() // 记录确认时间
  129. s.messageServer.Send(&types.Message{
  130. FrameType: constants.FrameAck,
  131. Id: message.Id,
  132. AckSeq: message.AckSeq + 1,
  133. }, conn)
  134. s.Infof("message ack RigorAck send mid %v, seq %v, time %v", message.Id, message.AckSeq, message.AckTime)
  135. conn.messageMu.Unlock()
  136. continue
  137. }
  138. // 再验证
  139. // 1.客户端返回结果,再一次确认
  140. msgSeq := conn.readMessageSeq[message.Id]
  141. if msgSeq.AckSeq > message.AckSeq {
  142. // 进行业务处理,从队列中移除
  143. conn.readMessageList = conn.readMessageList[1:]
  144. conn.messageMu.Unlock()
  145. conn.message <- message
  146. s.Infof("message ack rigorAck success mid %v", message.Id)
  147. continue
  148. }
  149. // 2. 客户端没有确认,考虑是否再次发送确认消息
  150. val := s.opt.ackTimeout - time.Since(message.AckTime)
  151. fmt.Println("超时时间: ", val)
  152. // 2.1 超过结束确认,抛出错误
  153. if !message.AckTime.IsZero() && val <= 0 {
  154. delete(conn.readMessageSeq, message.Id)
  155. conn.readMessageList = conn.readMessageList[1:]
  156. conn.messageMu.Unlock()
  157. continue
  158. }
  159. // 2.2 未超过,超新发送
  160. conn.messageMu.Unlock()
  161. s.messageServer.Send(&types.Message{
  162. FrameType: constants.FrameAck,
  163. Id: message.Id,
  164. AckSeq: message.AckSeq,
  165. }, conn)
  166. time.Sleep(3 * time.Second)
  167. }
  168. }
  169. }
  170. // 任务处理,读取消息体中的method方法,判断是否需要执行
  171. func (s *WebsocketServer) HandleWrite(conn *ConnectionServer) {
  172. for {
  173. select {
  174. case <-conn.done:
  175. //连接关闭
  176. return
  177. case message := <-conn.message:
  178. switch message.FrameType {
  179. case constants.FramePing:
  180. s.messageServer.Send(&types.Message{FrameType: constants.FramePing}, conn)
  181. case constants.FrameData, constants.FrameNoAck:
  182. if handler, ok := message.Method; ok {
  183. handler(s, conn, message)
  184. } else {
  185. s.messageServer.Send(&types.Message{FrameType: constants.FrameData, Data: []byte(fmt.Sprintf("不存在执行的方法 %v 请检查", message.Method))}, conn)
  186. }
  187. }
  188. if s.opt.ack != constants.NoAck {
  189. // 删除ack消息的序号记录
  190. conn.messageMu.Lock()
  191. delete(conn.readMessageSeq, message.Id)
  192. conn.messageMu.Unlock()
  193. }
  194. }
  195. }
  196. }
  197. func (s *WebsocketServer) Send(msg interface{}, conns ...*ConnectionServer) error {
  198. return s.messageServer.Send(msg, conns...)
  199. }
  200. func (s *WebsocketServer) NewErrMessage(err error) *types.Message {
  201. return &types.Message{
  202. FrameType: constants.FrameData,
  203. Data: err.Error(),
  204. }
  205. }